News and Announcements
### Lack of content
It's been a while since I've posted or written anything, I know.
My desktop has been dead for about two weeks, the remainder of my replacement parts
should arrive through the week. I've got some serious projects planned, with some crazy ideas.
The mod manager I'm hoping to release soon, but I don't want to push it out the door.
A big part of the manager, is empowering other developers to build for it.
For that reason, documentation and instruction is going to be a huge part, so
others can add their own code to the game as well.
I'm going to be developing a huge frostbite SDK, a mod template using it, and some nice
writeups and possibly video tutorials explaining how to use everything.
The idea is the SDK takes care of all the memory reading/writing dirty work, so someone
who knows just the slightest amount of C++ can use it.
### Mod Manager
Sneak peak of a huge project:
Unlike frosty mods, these literally **add your own code** to the game.
Currently I have developed:
* The mod manager, keeps mods up to date
* A module that add's Discord's Rich Presence to the game
* A module that adjusts the resolution scale on the fly to keep the game looking extra crispy
* A module that can control the timescale of the game (slow-motion and timelapses)
* A plugin to hook dx11's present and display menus and notification from other modules
[*] developing a mod that fixes the voice chat bug.
More coming soon, send me some suggestions on shit you'd like.
This has taken an insane amount of dev time to make the mods, as well as the
manager and the entire infrastructure to support it all. I'll be publishing
a huge frostbite sdk that'll allow others to easily(ish) make mods, without having
to know a ton of C++.
Auto-Parsed from [Github](https://github.com/coltonon/External-ESP)
For those who don't want to compile it, here you go : [releases](https://github.com/coltonon/External-ESP/releases)
I removed the classes for weapons, vehicles, sig scanning,
and the RegHookEx stuff for aimbots. I intentionally left the
aimbot math (all of it), and have clear documentation on how
to use RegHookEx externally to write viewangles.
Uses some no-thrills menu class I wrote, feel free to make it
Don't sell it pls.
Reads complete class sizes, and even uses vsync so the overlay
doesn't eat all of your cpu. Regarding speeds, this is about as
smooth and fast as an external gets.
As for screenshots, it doesn't do anything to mitigate them. You
can use my screenshot hooker I released on UC, I'll add a repo for
it here as well. The class name on the overlay is set and ready
to be used with it.
Hack for SWBF 2015.
Biggest multihack I've ever written. Has a shitload of features,
and became so widespread, the game became unplayable.
Featured a plethora of weapon modifications, including projectile swapping.
During versions 8.1 and 8.2, my development shifted to single player,
since online games became hard to find. You can now change the speed of
the game, your sprint speed, have infinite health, and use unlimited flying
jetpacks (think boba fett's on steroids).
Had two different cham methods, motion sensor flags, and even
bomb/grendade ESP. **It killed the game.**
This mod for SWBF 2015 enabled the "Hero Blast" gamemode. With the Hero
Blast mod, you could host a private match, and any of your friends could
join you, **without needed the mod themselves**. This brought Dangercat
and I to create a server to host a database of all Hero Blast hosts.
## How to play Hero Blast
You can either download the mod tool yourself, then host a match.
Alternatively, you can simply view the current list of hosts.
Just click the button next to their name to view their account in Origin.
Add them as a friend, and ask them to invite you to their game. No modding
required on your end.
### [View Hosts](https://coltonon.cc/mods/)
### Using the Mod Files
If you wish to host, using the mod files is easier than ever.
The launcher uses an auto-updater, so your mod files are always up to date.
Simply start the executable, and it'll do the initial configuration.
With the game not running, click the start button. It'll prompt you
to select the game's exe file, do so. The mod is only active when you launch
the game through the manager.
Keep the Hero Blast launcher running with the game. This sends your username
to the server browser, allowing others to play.
This video was with me testing using reclass. Currently the menu looks like:
BF1 has updated, and the new anti-reverse engineering functionality has
deprecated the current approach of doing this.
### [Thread on UC](https://www.unknowncheats.me/forum/battlefield-1-a/235985-glow-hack-bf1.html)