Coltonon.cc
BF2 CMods Hero Blast Mod RegHookEx Link Shortener


News and Announcements

5/16/2018

It's been a while since I posted anything here, though I haven't been inactive. I've made some huge improvements to RegHookEx, it's gotten complicated enough where I'm distributing and including it as a static library. After SWBF2's most recent update (5/16/2018) we've been thoroughly reversing it, no significant changes to disrupt the inner workings of it.

### Mod Manager

I'm going to _actually_ upload and release the thing here **soon** _(tm)_, further game updates, hardware failure, and oh yeah, finals, have pushed it's release date behind. Rest assured though, its coming.

### CineTool Suite
Another huge project entering development is a camera/effect mod for SWBF2. There's a few of us working on this, view the project on [Twitter](https://twitter.com/CinetoolSuite) at [twitter.com/CinetoolSuite](https://twitter.com/CinetoolSuite).

### Discord Server
We've restructured our private discord server and are opening it up to the public. For general support, learning, and mostly development, anyone is invited to join.

If you're a current C++ developer, or just want to learn how to make cmods for SWBF2, lemme know in the server.

### [Discord Link](https://discord.gg/DYjVRBU)


External-ESP

Auto-Parsed from [Github](https://github.com/coltonon/External-ESP)


For those who don't want to compile it, here you go : [releases](https://github.com/coltonon/External-ESP/releases)

![screenshot](https://raw.githubusercontent.com/coltonon/External-ESP/master/image.png)

Does that^

I removed the classes for weapons, vehicles, sig scanning,
and the RegHookEx stuff for aimbots. I intentionally left the
aimbot math (all of it), and have clear documentation on how
to use RegHookEx externally to write viewangles.

Uses some no-thrills menu class I wrote, feel free to make it
pretty.

Don't sell it pls.

Reads complete class sizes, and even uses vsync so the overlay
doesn't eat all of your cpu. Regarding speeds, this is about as
smooth and fast as an external gets.


As for screenshots, it doesn't do anything to mitigate them. You
can use my screenshot hooker I released on UC, I'll add a repo for
it here as well. The class name on the overlay is set and ready
to be used with it.



Coltonon Hack

Hack for SWBF 2015.

Biggest multihack I've ever written. Has a shitload of features,
and became so widespread, the game became unplayable.

![weapon tab](https://s26.postimg.cc/7le5alhe1/09-20-2017-07_33_21.png)

---

Featured a plethora of weapon modifications, including projectile swapping.
During versions 8.1 and 8.2, my development shifted to single player,
since online games became hard to find. You can now change the speed of
the game, your sprint speed, have infinite health, and use unlimited flying
jetpacks (think boba fett's on steroids).

Had two different cham methods, motion sensor flags, and even
bomb/grendade ESP. **It killed the game.**

## BHS
This was a pretty aweful piece of software. It made a bazzilion RPM calls per frame, and used a transparent Winform with SharpDX as a a d2d wrapper for rendering.

Albeit the Metro-themed winform looked nice and was highly configureable. The fall Creators 1703 Windows 10 update pretty much killed this program, as M$ changed up the way layered windows worked, and I haven't been arsed to fix it (it needs a C++ rewrite).


Hero Blast

This mod for SWBF 2015 enabled the "Hero Blast" gamemode. With the Hero
Blast mod, you could host a private match, and any of your friends could
join you, **without needed the mod themselves**. This brought Dangercat
and I to create a server to host a database of all Hero Blast hosts.

## How to play Hero Blast

You can either download the mod tool yourself, then host a match.
Alternatively, you can simply view the current list of hosts.
Just click the button next to their name to view their account in Origin.
Add them as a friend, and ask them to invite you to their game. No modding
required on your end.

### [View Hosts](https://coltonon.cc/mods/)

### Using the Mod Files

If you wish to host, using the mod files is easier than ever.
The launcher uses an auto-updater, so your mod files are always up to date.
Simply start the executable, and it'll do the initial configuration.
With the game not running, click the start button. It'll prompt you
to select the game's exe file, do so. The mod is only active when you launch
the game through the manager.

![screenshot](https://staticdelivery.nexusmods.com/mods/1368/images/8-0-1504454704.png)

Keep the Hero Blast launcher running with the game. This sends your username
to the server browser, allowing others to play.


BF1 Glowhack

This video was with me testing using reclass. Currently the menu looks like:

![menu](https://s1.postimg.org/58jnmej7jj/10-02-2017-07_25_29.png)

*Youtube:*

[![yt](https://img.youtube.com/vi/1z18-qSkco8/0.jpg)](https://www.youtube.com/watch?v=1z18-qSkco8)


### Outdated

BF1 has updated, and the new anti-reverse engineering functionality has
deprecated the current approach of doing this.

### [Thread on UC](https://www.unknowncheats.me/forum/battlefield-1-a/235985-glow-hack-bf1.html)


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